Content & interaction
Real-time environments, data-driven states, animation systems, presenter controls, and audience inputs.
Real-time rendering
InteractAV develops and operates real-time 3D content that can respond to cameras, presenters, data, cues, and audiences—without losing sight of frame rate, color, latency, or recovery.

The brief
A real-time scene must look right and behave predictably through the complete production chain. We connect content, tracking, data, genlock, key/fill or display outputs, camera language, operator controls, and cueing to the needs of the show.
Development targets the actual hardware, frame rate, resolution, screen geometry, and operating workflow. Content is profiled and tested before rehearsal, with graceful states for missing data or tracking.
Real-time environments, data-driven states, animation systems, presenter controls, and audience inputs.
Camera tracking, compositing, output mapping, sync, color, control, and connection to the run of show.
Performance profiling, state testing, operator interfaces, rehearsal, fallback scenes, and show support.
Applications
Real-time content can serve a physical screen, augmented broadcast layer, virtual set, interactive installation, or multiple outputs at once. We define those destinations early so composition and performance decisions are made with evidence.
Engineering
We budget GPU and CPU performance, constrain external dependencies, monitor scene health, and make operator states unambiguous. The creative stays ambitious because the technical boundaries are known before show day.
Start the production
Share the creative reference, output destinations, data or tracking needs, and show date. We will identify the critical feasibility decisions.